ABOUT ME
Hi, I’m Hugo
I am a 31-year-old game programmer who recently graduated from the Game Development program at Malmö University.
I love solving problems and creating games that feel good to play. I take on challenges as opportunities to grow and thrive in the collaborative, project-based workflow that game development offers. Whether working as part of a team or taking the lead on projects, I'm good at taking initiative and contributing meaningfully to the development process.
Want to know more? You can find my contact information below or in my social links at the top of the page.
GAME PROJECTS
Chained-2-Violence
This project is a 2 player co-op game. I was the group leader of this project and developed the combat/ability-system.
Tronbone Champ
This is a rhythm-based game that is a take on trombone champ. I made a parser that reads MIDI-files and spawns gameobjects to the corresponding notes on the scale. Which means that you could add an infinite amount of songs to the game as long as you have it as a MIDI-file.
TECHNICAL PROJECTS
Procedural Content Generation
A procedural generation toolkit implementing three distinct content generation systems, each showcasing different algorithmic approaches to automated content creation.
2D Physics Engine
A School project where I made my own physics in Unity. This included a complete software with the vital parts of a physics engine. Managing forces, time intergration, collisions and more.
Custom Vector Implementation in C++
A from-scratch implementation of std::vector in C++ for my advanced programming course. This included complete memory management, move semantics, full iterator support, and STL compatibility. Demonstrates mastery of template programming, RAII principles, and modern C++ best practices.